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Cyberpunk
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English Dictionary: cyberpunk by the DICT Development Group
4 results for cyberpunk
From WordNet (r) 3.0 (2006) [wn]:
cyberpunk
n
  1. a programmer who breaks into computer systems in order to steal or change or destroy information as a form of cyber- terrorism
    Synonym(s): hacker, cyber-terrorist, cyberpunk
  2. a writer of science fiction set in a lawless subculture of an oppressive society dominated by computer technology
  3. a genre of fast-paced science fiction involving oppressive futuristic computerized societies
From Jargon File (4.2.0, 31 JAN 2000) [jargon]:
   cyberpunk /si:'ber-puhnk/ n.,adj.   [orig. by SF writer Bruce
   Bethke and/or editor Gardner Dozois] A subgenre of SF launched in
   1982 by William Gibson's epoch-making novel "Neuromancer" (though
   its roots go back through Vernor Vinge's "True Names" (see the
   {Bibliography} in Appendix C) to John Brunner's 1975 novel "The
   Shockwave Rider").   Gibson's near-total ignorance of computers and
   the present-day hacker culture enabled him to speculate about the
   role of computers and hackers in the future in ways hackers have
   since found both irritatingly nai"ve and tremendously stimulating.
   Gibson's work was widely imitated, in particular by the short-lived
   but innovative "Max Headroom" TV series.   See {cyberspace},
   {ice}, {jack in}, {go flatline}.
  
      Since 1990 or so, popular culture has included a movement or
   fashion trend that calls itself `cyberpunk', associated especially
   with the rave/techno subculture.   Hackers have mixed feelings about
   this.   On the one hand, self-described cyberpunks too often seem to
   be shallow trendoids in black leather who have substituted
   enthusiastic blathering about technology for actually learning and
   _doing_ it.   Attitude is no substitute for competence.   On the other
   hand, at least cyberpunks are excited about the right things and
   properly respectful of hacking talent in those who have it.   The
   general consensus is to tolerate them politely in hopes that they'll
   attract people who grow into being true hackers.
  
  

From Jargon File (4.2.0, 31 JAN 2000) [jargon]:
   Cyberpunk Outlaws and Hackers on the Computer Frontier:
   Katie Hafner & John Markoff
   Simon & Schuster 1991
   ISBN 0-671-68322-5
  
      This book gathers narratives about the careers of three notorious
   crackers into a clear-eyed but sympathetic portrait of hackerdom's dark
   side.   The principals are Kevin Mitnick, "Pengo" and "Hagbard" of the
   Chaos Computer Club, and Robert T. Morris (see {RTM}, sense 2) .
   Markoff and Hafner focus as much on their psychologies and motivations
   as on the details of their exploits, but don't slight the latter.   The
   result is a balanced and fascinating account, particularly useful when
   read immediately before or after Cliff Stoll's {The Cuckoo's Egg}.   It
   is especially instructive to compare RTM, a true hacker who blundered,
   with the sociopathic phone-freak Mitnick and the alienated, drug-addled
   crackers who made the Chaos Club notorious.   The gulf between {wizard}
   and {wannabee} has seldom been made more obvious.
  
  

From The Free On-line Dictionary of Computing (15Feb98) [foldoc]:
   cyberpunk
  
      /si:'ber-puhnk/ (Originally coined by SF writer Bruce Bethke
      and/or editor Gardner Dozois) A subgenre of SF launched in
      1982 by William Gibson's epoch-making novel "Neuromancer"
      (though its roots go back through Vernor Vinge's "True Names"
      to John Brunner's 1975 novel "The Shockwave Rider").   Gibson's
      near-total ignorance of computers and the present-day hacker
      culture enabled him to speculate about the role of computers
      and hackers in the future in ways hackers have since found
      both irritatingly na"ive and tremendously stimulating.
      Gibson's work was widely imitated, in particular by the
      short-lived but innovative "Max Headroom" TV series.   See
      {cyberspace}, {ice}, {jack in}, {go flatline}.
  
      Since 1990 or so, popular culture has included a movement or
      fashion trend that calls itself "cyberpunk", associated
      especially with the rave/techno subculture.   Hackers have
      mixed feelings about this.   On the one hand, self-described
      cyberpunks too often seem to be shallow trendoids in black
      leather who have substituted enthusiastic blathering about
      technology for actually learning and *doing* it.   Attitude is
      no substitute for competence.   On the other hand, at least
      cyberpunks are excited about the right things and properly
      respectful of hacking talent in those who have it.   The
      general consensus is to tolerate them politely in hopes that
      they'll attract people who grow into being true hackers.
  
      [{Jargon File}]
  
  
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