English Dictionary: Advent | by the DICT Development Group |
5 results for Advent | |
From WordNet (r) 3.0 (2006) [wn]: | |
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From Webster's Revised Unabridged Dictionary (1913) [web1913]: | |
Advent \Ad`vent\, n. [L. adventus, fr. advenire, adventum: cf. F. avent. See {Advene}.] 1. (Eccl.) The period including the four Sundays before Christmas. {Advent Sunday} (Eccl.), the first Sunday in the season of Advent, being always the nearest Sunday to the feast of St. Andrew (Now. 30). --Shipley. 2. The first or the expected second coming of Christ. 3. Coming; any important arrival; approach. Death's dreadful advent. --Young. Expecting still his advent home. --Tennyson. | |
From U.S. Gazetteer (1990) [gazetteer]: | |
Advent, WV Zip code(s): 25231 | |
From Jargon File (4.2.0, 31 JAN 2000) [jargon]: | |
ADVENT /ad'vent/ n. The prototypical computer adventure game, first designed by Will Crowther on the {PDP-10} in the mid-1970s as an attempt at computer-refereed fantasy gaming, and expanded into a puzzle-oriented game by Don Woods at Stanford in 1976. (Woods had been one of the authors of {INTERCAL}.) Now better known as Adventure, but the {{TOPS-10}} operating system permitted only six-letter filenames. See also {vadding}, {Zork}, and {Infocom}. This game defined the terse, dryly humorous style since expected in text adventure games, and popularized several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The `magic words' {xyzzy} and {plugh} also derive from this game. Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually _has_ a `Colossal Cave' and a `Bedquilt' as in the game, and the `Y2' that also turns up is cavers' jargon for a map reference to a secondary entrance. ADVENT sources are available for FTP at `ftp://ftp.wustl.edu/doc/misc/if-archive/games/source/advent.tar.Z'. There's a version implemented as a set of web scripts at `http://tjwww.stanford.edu/adventure/'. | |
From The Free On-line Dictionary of Computing (15Feb98) [foldoc]: | |
ADVENT first implemented by Will Crowther for a {CDC} computer (probably the 6600?) as an attempt at computer-refereed fantasy gaming. ADVENT was ported to the {PDP-10}, and expanded to the 350-point {Classic} puzzle-oriented version, by Don Woods of the {Stanford Artificial Intelligence Laboratory} (SAIL). The game is now better known as Adventure, but the {TOPS-10} {operating system} permitted only six-letter filenames. All the versions since are based on the SAIL port. David Long of the {University of Chicago} Graduate School of Business Computing Facility (which had two of the four {DEC20}s on campus in the late 1970s and early 1980s) was responsible for expanding the cave in a number of ways, and pushing the point count up to 500, then 501 points. Most of his work was in the data files, but he made some changes to the {parser} as well. This game defined the terse, dryly humorous style now expected in text adventure games, and popularised several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The "magic words" {xyzzy} and {plugh} also derive from this game. Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a "Colossal Cave" and a "Bedquilt" as in the game, and the "Y2" that also turns up is cavers' jargon for a map reference to a secondary entrance. See also {vadding}. [Was the original written in Fortran?] [{Jargon File}] (1996-04-01) |