DEEn Dictionary De - En
DeEs De - Es
DePt De - Pt
 Vocabulary trainer

Spec. subjects Grammar Abbreviations Random search Preferences
Search in Sprachauswahl
Advent
Search for:
Mini search box
 
English Dictionary: Advent by the DICT Development Group
5 results for Advent
From WordNet (r) 3.0 (2006) [wn]:
advent
n
  1. arrival that has been awaited (especially of something momentous); "the advent of the computer"
    Synonym(s): advent, coming
  2. the season including the four Sundays preceding Christmas
  3. (Christian theology) the reappearance of Jesus as judge for the Last Judgment
    Synonym(s): Second Coming, Second Coming of Christ, Second Advent, Advent, Parousia
From Webster's Revised Unabridged Dictionary (1913) [web1913]:
   Advent \Ad`vent\, n. [L. adventus, fr. advenire, adventum: cf.
      F. avent. See {Advene}.]
      1. (Eccl.) The period including the four Sundays before
            Christmas.
  
      {Advent Sunday} (Eccl.), the first Sunday in the season of
            Advent, being always the nearest Sunday to the feast of
            St. Andrew (Now. 30). --Shipley.
  
      2. The first or the expected second coming of Christ.
  
      3. Coming; any important arrival; approach.
  
                     Death's dreadful advent.                     --Young.
  
                     Expecting still his advent home.         --Tennyson.

From U.S. Gazetteer (1990) [gazetteer]:
   Advent, WV
      Zip code(s): 25231

From Jargon File (4.2.0, 31 JAN 2000) [jargon]:
   ADVENT /ad'vent/ n.   The prototypical computer adventure game,
   first designed by Will Crowther on the {PDP-10} in the mid-1970s as
   an attempt at computer-refereed fantasy gaming, and expanded into a
   puzzle-oriented game by Don Woods at Stanford in 1976. (Woods had
   been one of the authors of {INTERCAL}.) Now better known as
   Adventure, but the {{TOPS-10}} operating system permitted only
   six-letter filenames.   See also {vadding}, {Zork}, and {Infocom}.
  
      This game defined the terse, dryly humorous style since expected in
   text adventure games, and popularized several tag lines that have
   become fixtures of hacker-speak:   "A huge green fierce snake bars
   the way!"   "I see no X here" (for some noun X).   "You are in a maze
   of twisty little passages, all alike."   "You are in a little maze of
   twisty passages, all different."   The `magic words' {xyzzy} and
   {plugh} also derive from this game.
  
      Crowther, by the way, participated in the exploration of the
   Mammoth & Flint Ridge cave system; it actually _has_ a `Colossal
   Cave' and a `Bedquilt' as in the game, and the `Y2' that also turns
   up is cavers' jargon for a map reference to a secondary entrance.
  
      ADVENT sources are available for FTP at
   `ftp://ftp.wustl.edu/doc/misc/if-archive/games/source/advent.tar.Z'.
   There's a version implemented as a set of web scripts at
   `http://tjwww.stanford.edu/adventure/'.
  
  

From The Free On-line Dictionary of Computing (15Feb98) [foldoc]:
   ADVENT
  
      /ad'vent/ The prototypical computer {Adventure} game,
      first implemented by Will Crowther for a {CDC} computer
      (probably the 6600?) as an attempt at computer-refereed
      fantasy gaming.
  
      ADVENT was ported to the {PDP-10}, and expanded to the
      350-point {Classic} puzzle-oriented version, by Don Woods of
      the {Stanford Artificial Intelligence Laboratory} (SAIL).   The
      game is now better known as Adventure, but the {TOPS-10}
      {operating system} permitted only six-letter filenames.   All
      the versions since are based on the SAIL port.
  
      David Long of the {University of Chicago} Graduate School of
      Business Computing Facility (which had two of the four
      {DEC20}s on campus in the late 1970s and early 1980s) was
      responsible for expanding the cave in a number of ways, and
      pushing the point count up to 500, then 501 points.   Most of
      his work was in the data files, but he made some changes to
      the {parser} as well.
  
      This game defined the terse, dryly humorous style now expected
      in text adventure games, and popularised several tag lines
      that have become fixtures of hacker-speak: "A huge green
      fierce snake bars the way!"   "I see no X here" (for some noun
      X).   "You are in a maze of twisty little passages, all alike."
      "You are in a little maze of twisty passages, all different."
      The "magic words" {xyzzy} and {plugh} also derive from this
      game.
  
      Crowther, by the way, participated in the exploration of the
      Mammoth & Flint Ridge cave system; it actually *has* a
      "Colossal Cave" and a "Bedquilt" as in the game, and the "Y2"
      that also turns up is cavers' jargon for a map reference to a
      secondary entrance.
  
      See also {vadding}.
  
      [Was the original written in Fortran?]
  
      [{Jargon File}]
  
      (1996-04-01)
  
  
No guarantee of accuracy or completeness!
©TU Chemnitz, 2006-2024
Your feedback:
Ad partners