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Mars
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English Dictionary: mars by the DICT Development Group
5 results for mars
From WordNet (r) 3.0 (2006) [wn]:
Mars
n
  1. a small reddish planet that is the 4th from the sun and is periodically visible to the naked eye; minerals rich in iron cover its surface and are responsible for its characteristic color; "Mars has two satellites"
    Synonym(s): Mars, Red Planet
  2. (Roman mythology) Roman god of war and agriculture; father of Romulus and Remus; counterpart of Greek Ares
From Webster's Revised Unabridged Dictionary (1913) [web1913]:
   Mars \Mars\, n. [L. Mars, gen. Martis, archaic Mavors, gen.
      Mavortis.]
      1. (Rom. Myth.) The god of war and husbandry.
  
      2. (Astron.) One of the planets of the solar system, the
            fourth in order from the sun, or the next beyond the
            earth, having a diameter of about 4,200 miles, a period of
            687 days, and a mean distance of 141,000,000 miles. It is
            conspicuous for the redness of its light.
  
      3. (Alchemy) The metallic element iron, the symbol of which
            [male] was the same as that of the planet Mars. [Archaic]
            --Chaucer.
  
      {Mars brown}, a bright, somewhat yellowish, brown.

From U.S. Gazetteer (1990) [gazetteer]:
   Mars, PA (borough, FIPS 47672)
      Location: 40.69663 N, 80.01409 W
      Population (1990): 1713 (672 housing units)
      Area: 1.2 sq km (land), 0.0 sq km (water)
      Zip code(s): 16046

From Jargon File (4.2.0, 31 JAN 2000) [jargon]:
   Mars n.   A legendary tragic failure, the archetypal Hacker
   Dream Gone Wrong.   Mars was the code name for a family of PDP-10
   compatible computers built by Systems Concepts (now, The SC Group):
   the multi-processor SC-30M, the small uniprocessor SC-25M, and the
   never-built superprocessor SC-40M.   These machines were marvels of
   engineering design; although not much slower than the unique
   {Foonly} F-1, they were physically smaller and consumed less power
   than the much slower {DEC} KS10 or Foonly F-2, F-3, or F-4 machines.
   They were also completely compatible with the DEC KL10, and ran all
   KL10 binaries (including the operating system) with no modifications
   at about 2-3 times faster than a KL10.
  
      When DEC cancelled the Jupiter project in 1983, Systems Concepts
   should have made a bundle selling their machine into shops with a
   lot of software investment in PDP-10s, and in fact their spring 1984
   announcement generated a great deal of excitement in the PDP-10
   world.   TOPS-10 was running on the Mars by the summer of 1984, and
   TOPS-20 by early fall.   Unfortunately, the hackers running Systems
   Concepts were much better at designing machines than at mass
   producing or selling them; the company allowed itself to be
   sidetracked by a bout of perfectionism into continually improving
   the design, and lost credibility as delivery dates continued to
   slip.   They also overpriced the product ridiculously; they believed
   they were competing with the KL10 and VAX 8600 and failed to reckon
   with the likes of Sun Microsystems and other hungry startups
   building workstations with power comparable to the KL10 at a
   fraction of the price.   By the time SC shipped the first SC-30M to
   Stanford in late 1985, most customers had already made the traumatic
   decision to abandon the PDP-10, usually for VMS or Unix boxes.   Most
   of the Mars computers built ended up being purchased by CompuServe.
  
      This tale and the related saga of {Foonly} hold a lesson for
   hackers: if you want to play in the {Real World}, you need to learn
   Real World moves.
  
  

From The Free On-line Dictionary of Computing (15Feb98) [foldoc]:
   Mars
  
      A legendary tragic failure, the archetypal Hacker Dream Gone
      Wrong.   Mars was the code name for a family of PDP-10
      compatible computers built by Systems Concepts (now, The SC
      Group): the multi-processor SC-30M, the small uniprocessor
      SC-25M, and the never-built superprocessor SC-40M.   These
      machines were marvels of engineering design; although not much
      slower than the unique {Foonly} F-1, they were physically
      smaller and consumed less power than the much slower DEC KS10
      or Foonly F-2, F-3, or F-4 machines.   They were also
      completely compatible with the DEC KL10, and ran all KL10
      binaries (including the operating system) with no
      modifications at about 2--3 times faster than a KL10.
  
      When DEC cancelled the Jupiter project in 1983, Systems
      Concepts should have made a bundle selling their machine into
      shops with a lot of software investment in PDP-10s, and in
      fact their spring 1984 announcement generated a great deal of
      excitement in the PDP-10 world.   {TOPS-10} was running on the
      Mars by the summer of 1984, and {TOPS-20} by early fall.
  
      Unfortunately, the hackers running Systems Concepts were much
      better at designing machines than at mass producing or selling
      them; the company allowed itself to be sidetracked by a bout
      of perfectionism into continually improving the design, and
      lost credibility as delivery dates continued to slip.   They
      also overpriced the product ridiculously; they believed they
      were competing with the KL10 and VAX 8600 and failed to reckon
      with the likes of Sun Microsystems and other hungry startups
      building workstations with power comparable to the KL10 at a
      fraction of the price.
  
      By the time SC shipped the first SC-30M to Stanford in late
      1985, most customers had already made the traumatic decision
      to abandon the PDP-10, usually for VMS or Unix boxes.   Most of
      the Mars computers built ended up being purchased by
      {CompuServe}.
  
      This tale and the related saga of {Foonly} hold a lesson for
      hackers: if you want to play in the {Real World}, you need to
      learn Real World moves.
  
      [{Jargon File}]
  
  
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